Latest Update 16 May

[-] 16 May – Steam Client Beta Update – May 15th, 2019The Steam Client Beta has just been updated with the following changes:


  • Fixed Windows cursor sometimes showing as the incorrect type, most often in system tray menu
  • After workshop updates, ‘View News’ on the download panel will now navigate to the list of subscribed items, rather than to news for the base game.


  • Fixed a bug where the Big Picture in-game overlay could be abnormally pixelated for titles using the Vulkan graphics API
  • Fixed mouse cursor intermittently disappearing while mousing over certain windows (e.g. full-screen videos) which caused mouse input to not work in the overlay until restarted
  • Full-screen views in chat windows now render in the chat window rather than in a separate full-screen window on top of the game
  • Fixed certain keyboard events being sent incorrectly when in a web browser window.

In-Home Streaming (AKA Steam Remote Play)

  • Steam In-Home Streaming is experimentally available outside the home, and is now known as Steam Remote Play. Your Steam clients can now stream games from each other wherever they are, as long as there is a good network connection on both sides and they are close to a Steam datacenter
  • In-Home Streaming settings have been renamed Remote Play settings
  • Paired Steam Link devices now show up in the Remote Play settings
  • You can now remove all paired Steam Link devices

Steam Input

  • We will now download official Steam Input configurations during game installation for Steam Input users. This should fix the issue where Steam Input games would need to be run once before controllers worked in offline mode
  • Joystick ranges are now saved for Switch controllers after performing controller calibration. This fixes joystick drift when first connecting the controller
  • Reworked the Controller Options screen to better show device specific options
  • Fixed a bug that could cause some game’s official configurations to not show up in the configuration browser
  • Fixed a bug that could cause Steam to open Big Picture Mode immediately when connecting a Steam Controller via the wireless receiver
  • Fixed some cases where Steam Input’s haptics or rumble could ignore the user’s enable/disable and intensity settings.
  • Added support for the Astro C40 PS4 controller

Shader Pre-Caching

  • Re-worked the shader system to enable downloading and pre-compiling of the whole collection of Vulkan pipelines for a given game. As a result, shader data downloads will now show in the Steam download manager. Pre-compiling will be enabled in a future Beta build.


  • Fixed a bug where a P2P connection would not properly migrate to another relay, if the active relay went offline.


  • Fixed a random Steam client crash when launching games
  • Fixed a bug where copying/moving files bigger than 2GB would fail with an I/O error
  • Improved the client’s responsiveness to network changes
  • Fixed library ordering to prefer the Steam Runtime’s libcurl over the hosts’. Fixes “Risk of Rain” and other GameMaker titles
  • Added support for removing old Proton versions by aliasing them to more recent ones
  • Added support for developers and Valve testing specifying default Proton configuration options for games even if they’re not yet white-listed


  • Fixed a random Steam client crash when launching games

Steam Site License server

  • Please note that due to a protocol change, the Beta version of the Steam client will no longer detect any Steam Site License Server (SLS) instances running on the local network. The SLS beta branch will soon receive the same protocol change. Once the beta period has ended, this should no longer be a problem

[-] 18 May – Steam Client Beta – May 17thThe Steam Client Beta has just been updated with the following changes:


  • Fixed a bug causing Steam UI and some Steamworks games to have occasional performance hitches for users with large friends lists or large numbers of blocked friends

Steam Input

  • Improved rumble on Nintendo Switch controllers – there should now be a wider dynamic range of rumble values

Shader Pre-Caching

  • Fixed some cases where shader depots could get downloaded even when the feature was disabled.

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