Released October 2018 Update
After the conclusion of the Mercedes-AMG Motorsport Eracing Competition 2018 won by Kevin Siggy Rebernak, both the AMG-Mercedes CLK DTM 2003 and the AMG-Mercedes C-Klasse DTM 2005 are now available in store. Read more about the competition finale here
Today’s update is focused on bringing the fixes and improvements that we can provide without impacting the performance of our cars, as various esport competitions are still active.
We’re introducing a revised slowdown penalty after many voiced frustration over not being allowed to choose where to serve the penalty, but also to prevent unrealistic situations where players could just go through a ghosted opponent, risking a collision if the penalized car was to suddenly become solid.
A modification to Adaptive AI logic was also discussed within this forum and you will find that we now ignore laptimes that are clearly slower than the player’s known pace, allowing for less volatility of the calculated AI Strength.
We’re also bringing improvements for situations found in your streams of multiplayer races, sudden framedrops at race starts should no longer be a thing, and if you’re hosting a multiplayer session, racing and streaming in HD all from the same computer, you should now see less problems related to saturated communications.
And for VR players, we’ve reviewed the HUD elements to allow for better readability overall.
Full details of this update :
Download size = 201.9 MB
Client version = 0.3.0.6424
Client BuildID = 3241815
Dedi version = 46.0.733
Dedi BuildID = 3241888
- Player can now serve a slowdown penalty anywhere and will not be forcefully slowed down. The time illegally gained has to be given back within 60 seconds. Failing to comply will result in a drive-through penalty.
- Cars serving a slowdown penalty are no longer ghosted.
- Slowdown penalties are now displayed as part of the flag HUD element.
- Sorted the controller assignments by categories in Controls settings menu.
- Removed “Clutch Biting Point” from Advanced Controller settings, as it is no longer used.
- Adaptive AI logic now ignores laps that are clearly slower than player’s known pace. Any lap slower by at least 3% compared to player’s average laptime in a given race session is now ignored.
- Improved network communications in cases of extreme saturation. Should solve some timing issues spotted by players who are hosting a multiplayer race, racing themselves and also streaming in HD on the same computer.
- Some performance improvements for situations where many cars are leaving skidmarks on the track.
- Added key bindings allowing to move the cockpit camera perspective horizontally. This allows for setups with very large screens where the player isn’t sitting exactly in the center of the display. This setting is remembered per car.
- VR – Improved readability of the various HUD elements
- VR – Mirror to screen option is now remembered between two game startups.
- Fixed HUD messages not dealing with UTF-8 (accentuated characters will no longer be missing).
- Chat font color is now a tiny bit darker yellow for better readability.
- Fixed a HUD overlay showing up when switching between cars in a replay.
- Fixed an exploit where players would leave the pitlane in the opposite direction and be allowed to cut corners after completing 2 laps.
- Fixed the centering of the mouse cursor when driving with the mouse as a controller.
- Fixed success ballasts not being properly transferred or applied between two championship races.
- Fixed a live timing issue during a race start on the VLN and 24H layouts.
- Fixed input meter being visible while in flying around in free camera
- Fixed a failure to start the executable if installed inside a folder structure that has a \Game\ folder inside it.
- Fixed various reported game crashes
- Audi RS 3 LMS – Updated the steering wheel to the 2018 version.
- Various small visual fixes on WTCR cars